Traincraft
TRAINCRAFT is a Free-to-Play Metaverse game with embedded NFT elements that settles players at the helm of the Digger Train to explore rich mines, extract resources and upgrade their mean digging machine using the native $TRACK token!
New Game from the Winners of the BNB Grant DAO 2023
1st place
Metaverse/ Gaming/
Music/ NFT Category
2nd place
Overall
Rating
BNB
chain
Game Features
  • Configuration - players can configure their Digger Train’s layout of wagons and engines in the manner that suits them best, but it will affect mission outcomes and yield.
  • Upgrades allow players to constantly improve their Digger Train’s components.
  • Resources collection - players need to pummel their way through crumbling labyrinths while facing a slew of dangers.
  • Hazards lie in wait around every corner of the maze of underground labyrinths players venture through, as monsters can quickly reduce the player’s train characteristics.
Game lore

It has been ages since the Great Catastrophe. Humanity had been hiding in shelters and bunkers until everyone was safe again. People had found their new home in the very depths of the earth. Soon after, They appeared.

They called themselves Free Cities Union - the coalition of settlements that was made to protect its citizens. They established free trade of all the materials gathered underground.

Now the hum and noises of mining equipment are heard from every nook and cranny. Some towns have shiny automatic drills and conveyor belts that deliver resources straight from the mines to the warehouses, but others have to work with simple tools and physical force. It all changed one day.

While exploring the caves, survivors were finding abandoned hangars that contained something indeed unbelievable: relics from the past - the DigTrains.

These powerful machines were used by the miners of the old times. They could tear through the most unbreakable rocks with the greatest ease! For centuries the trains were hidden, in secluded parts of the underground, where no one managed to find them. Engineers can fix the DigTrains, but no one knows how to make a new one from scratch. So each and everyone of them is a real treasure.

You were lucky enough to find a DigTrain yourself. As soon as you see it, you hop into the driver’s seat and after a few attempts the engine comes alive. Now the DigTrain is yours.

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Key advantages
Developed by GameDev
in-house team
Blockchain in-house
team
Art in-house team
Cross-chain App
Unique Mechanics
& Setting
Casual Games
Free-to-Play
Entertainment at
the Core
Fast Transactions
User Generated NFTs &
Tokens Content
Strong Game Economy
Already Available on Play Market & App Store
Tokenomics
  • Total $TRACK Token Supply1,000,000,000
  • IDO Price0,03$
  • Private Round Value2,940,000$
  • Public Round Value300 000$
  • Total Raise3 240 000$
  • Liquidity Pool: 5%
  • Private Rounds: 15%
  • Team: 15%
  • Public Round: 1%
  • Ecosystem & Treasury: 20%
  • Advisors: 2%
  • Marketing & Community: 10%
  • Game & Staking Rewards: 32%
Team
More than 30+ employees
all over the world

VADEN

CHIEF EXECUTIVE OFFICER
An experienced leader in IT business with more than 14 years of experience in the IT industry - successful in increasing monthly revenue, marketing strategies, and product development, skilled at understanding the client and employee requests and meeting their needs, seeking to bring further success by strengthening staff training, streamline internal systems, and improve marketing techniques.
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DIMA

GAME DEVELOPMENT CHIEF EXECUTIVE OFFICER
As a blockchain enthusiast and early adopter, Dima has been involved in game development for more than 15 years and participated in many top-tier projects. At TrainCraft, Dima handles game development issues and oversees all operational processes.
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SERGIO

CHIEF MARKETING OFFICER
Sergio has years of internet marketing experience and takes on the role of head of marketing at TrainCraft, helping the project get promoted on a global scale. His budgeting skills and ability to negotiate give him the insight and competence needed to ensure project success among various audiences around the world.
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BORIS

BLOCKCHAIN DEVELOPMENT CHIEF TECHNICAL OFFICER
With over 20 years of IT and business development experience behind him, Boris handles blockchain development with focus on security, design, analysis, architecture, modernization and integration of existing enterprises and adoption of digital technologies. Boris has successfully developed and managed multiple digital transformation projects and currently oversees all key elements of TrainCraft operation on the blockchain.
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SVEN

GAME DEVELOPMENT CHIEF TECHNICAL OFFICER
Sven is the man responsible for the management of the TrainCraft product group, including game development, web marketplace, and blockchain. His team supports game servers, implementation of game mechanics, and distributed high-load systems. He has previously worked on several top projects as a lead server programmer and knows how to make scalable games run smoothly.
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ALEX

LEAD GAME DESIGNER
Alex organizes game development processes, as well as core and meta gameplay balancing. His experience in game design and economics allows him to oversee project concept development and game mechanism integration. Alex is also in charge of managing the game design team and is responsible for the operation framework monetization model of the TrainCraft project.
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ALEXANDER

ART DIRECTOR
Alexander is the art director at TrainCraft, responsible for the visual elements and style of the game. His extensive 14-years’ experience as a 2D and 3D graphics specialist and animator gives him the ability to see the full picture of the project and maintain a smooth and consistent style that is both appealing and original to the project.
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JULI

PR & INFLUENCER MARKETING LEAD
Juli is the marketing communications lead at TrainCraft and has extensive 9-years’ experience in strategy development, budgeting, analytics, and project management. Her responsibilities include maintaining relations with investors, influencers, publishing materials in the top crypto media, and establishing working relations with new channels of promotion for the project.
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DAN

ART LEAD
With over 20 years of experience in design, email and affiliate marketing, Dan is responsible for setting the overall style of the TrainCraft project and visual strategy maintenance. His experience as Art Lead gives him insight into user requirements and perception of the game from concept to implementation.
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PAUL

KEY UNITY DEVELOPER
Paul is a software developer with over 20 years of experience. 10 of those years were devoted to the development of computer games on the Unity platform. Paul has taken part in the creation and release of the leading titles from international game dev companies.
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YAR

GAME DESIGNER
Yar is the man behind game design and concept development. At TrainCraft, he is responsible for developing mathematical models for the game and building the core gameplay concept.
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NADINE

PUBLIC RELATIONS MANAGER
Nadine handles strategic partnerships and maintains relations with stakeholders of the TrainCraft supporting a positive project reputation. Her natural ability to establish rapport and strive to help fuel her passion for communication.
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VADIK

INFLUENCER MARKETING SPECIALIST
Vadik is the marketing communications specialist responsible for maintaining contacts with more than 100 bloggers and organizing the interaction process. His work experience extends to marketing, web analytics, communications, public relations, and networking. At TrainCraft, he works with such leading placement platforms as YouTube, TikTok, Instagram, Twitter, Instagram, and others, creating visibility for the project.
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MICHAEL

SOCIAL MEDIA MARKETING SPECIALIST
Michael is an experienced communications and social media promotion specialist. His expertise includes content management, community management, and marketing planning. His responsibility at TrainCraft is the development and scaling of the project’s community and ensuring smooth communication with users.
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POLLY

MARKETING DESIGNER
Polly is responsible for social media design strategy and creating visuals that attract users to the game. She has extensive experience in digital illustration. She has developed the TrainCraft Sticker Packs and many other vital materials.
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TIM

UI/UX DESIGNER
Tim has been developing UI/UX interfaces since 2013 and has implemented more than 100 projects. He has a background in user psychology, color perception, strategic development, and layout prototyping. At TrainCraft, Tim is responsible for interface optimization, user element development, and ensuing testing.
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LINA

QA ENGINEER
Lina is the engineer who studies, analyzes, and updates the technical documentation making TrainCraft run smoothly. Her experience in user support and task analysis allows her to test all the levels of the game and make sure all key components interact without bugs or downtime.
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OLIVIER

QA ENGINEER
Olivier hunts for bugs in the TrainCraft game and makes sure no elements of the interface or core mechanics fail. His experience in compliance testing and integration process management makes him the ideal candidate for making the TrainCraft project perform consistently and smoothly.
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GARRY

3D ANIMATOR
Garry takes participation in the characters’ 3D animation. He enjoys bringing static characters to the screen and makes sure all TrainCraft move as they would in real life.
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SOPHIE

3D ARTIST
Sophie is involved in characters’ animation. She creates 3D models of the characters, giving them an organic flow of movement and style.
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LANA

3D ARTIST
Lana breathes life into the characters at TrainCraft, creating sketches, visualizing, and 3D-modeling. She is a skilled Unity developer and interface developer with experience in video editing and animation. At TrainCraft, Lana brings the characters to the screen in the way players have fallen in love with them.
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SHAMIL

3D ANIMATOR
Rigging and video editing are things Shamil has a great experience in. At TrainCraft, he is responsible for animation creation, 3D character animation, and the magic that makes the game look appealing and organic.
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ANDREW

2D ARTIST
Andrew is a 2D artist with vast experience in many visualization and illustration programs. He has previously collaborated as a lead animator with top companies. At TrainCraft, he makes concepts of buildings and objects.
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WE HAVE WORKED WITH
Roadmap
Q2 2022
  • Market Research
  • Game Concept
  • Game Economy Design
  • Team Hiring
  • Start of Development
Q3 2022
  • Core Game Development
  • Meta Gameplay Development
  • Alpha Release
  • Closed Alpha Test
Q4 2022
  • Blockchain Intergration
  • Website and Pitch Deck Release
  • Community Building
  • Seed and Private Round
Q1 2023
  • Beta Release
  • NFT Marketplace Launch and INO
  • In-game Quests and Achievements
  • Leaderboard
  • In-game Collections
Q2 2023
  • Community Events
  • Collaborations and Partnerships
  • IDO and Listing Event
  • Cross-chain Implementation
Q3 2023
  • NFT and Token Staking
  • Public Game Release
  • In-game Tournaments
  • Team Expansion
Q4 2023
  • In-game Events
  • Casual Players Acquisition
  • Clan System Release
  • LiveOps Management Cycle
MASS MEDIA WE WORKED WITH
576 m
86.5 m
70.8 m
70.3 m
37.8 m
12.8 m
9.6 m
9.3 m
4.9 m
3.9 m
3.6 m
1.8 m
3.3 m
1.4 m
And many others
Development studio REDPILL team

TRAINCRAFT was developed from top to bottom by RedPill Studio, a full-cycle blockchain-based solutions and graphics design company with extensive experience in game development.

The in-house team created this tier-1 product by combining talents from Game Development, Blockchain, and Art directions.